Under rain the light isn’t always ON anymore, it is always flashing like when ERS is recharging.
On my initial question, I was wrong with the 3 different states. This maybe consider for another release, but I don't have the interest for now. The light can also accommodate LMP FIA rules with two zones (rain, braking). My missing part is how can I bridge the light activation with games like AC. Honestly any light can do the job, I just want to learn what a thru one can do including CAN protocol. That light is fully programable and so far, I can do anything with it. My goal is to activate a real F1 light (McLaren Rainlight-3) when the virtual one is activated. I am sure there is another way having those informations. What I can say is I don’t think this is the right approach for me because each car model will use a different object name. I can't comment if this is the right way or not. I found under the mesh ERS_Harvest, the variable ksEmissive was 0,0,0 when light OFF and 333,0,0 when the light is ON. This is my first app and my spare time is limited but I hope to finish a first release this month.Īfter reading your comments, I used Object Inspector with a “Formula Hybrid 2021” car.